AI Insights · Timothy · January 2023
Top 5 Boat Games in Qatar Q4 2022: Unified Platform Performance
Explore the performance of the top 5 boat games in Qatar for Q4 2022, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boat games in Qatar demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here is a detailed look at each game's performance based on data from Sensor Tower.
Battle Warship: Naval Empire from Magic Prime Group Limited saw its weekly revenue fluctuate throughout the quarter. Starting at around $152 in late September, it dipped to $59 by mid-October before peaking at $246 in the last week of November. The game ended the quarter with a weekly revenue of approximately $148.
Sea Port: Cargo Ships Harbor by Pixel Federation Games experienced a relatively stable trend in weekly downloads, ranging from 8 to 46 throughout the quarter. Weekly revenue for the game showed fluctuations, starting from $21 in late September, peaking at $117 in late November, and closing the quarter at $110. The game's weekly active users varied slightly but remained within the range of 61 to 86.
Battle Bay from Rovio Entertainment Oyj had minimal movement in weekly downloads, with only 2 downloads recorded in late November. The game’s weekly revenue was more dynamic, starting at $15 in late September, peaking at $112 in mid-December, and ending the quarter at $18.
Virtual Regatta Inshore by Virtual Regatta showed steady weekly revenue trends, beginning at around $31 in late September and ending at $37 in the final week of December. The revenue saw minor fluctuations, with the lowest point at $10 in mid-November and a peak of $37 in the last week of December.
Port City: Ship Simulator, another title from Pixel Federation Games, had a consistent weekly download trend, ranging from 36 to 78 throughout the quarter. The game's weekly revenue started at $54 in early October, dropped to $3 by mid-October, and then increased to $40 in the last week of December. Weekly active users for this game remained steady, starting at 118 in late September and maintaining a range of 96 to 144 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.